'Shape of Texture' is a first person scifi horror exploration game. The player is the last remaining crewmember of an abandoned space station and they must find an exit with the help of audio cues before it's too late. 

This game was a collaborative project with OCADU and UofT students (DIGF3006, CSC 404, MUS3630). In a group of 7 we developed 3 levels in the span of 14 weeks. My personal contribution to this game was creating 3D assets and concept art.

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Also, don't forget to use your headphones as audio cues are essential to the gameplay.

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GAME VISUALS

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Concept Art

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Game Assets

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